Hi, I'm Rose-Brie! I’m a creative guide for leading-edge organizations. I have over twenty years’ experience realizing new, complex projects from deep cross-disciplinary R&D to award-winning mobile apps and AAA games. I accelerate creative teams with my polymath expertise across future technologies, social neuropsychology, organisational structure and process design, large-scale systems architecture, game AI and meaningful content generation.

I am motivated by guiding creators to see and realize their unique and market-defining creative purpose. I watch for those moments where their eyes light up, first as they discover what they see and then again as we create the conditions for its realization. I believe from a studied perspective across various sciences that the liberation of our emergent co-creativity will integrate us into a new symbiosis with our Mother Earth.

Special Interests

Roles

Founder and Chief Executive Officer, TRU LUV

December 2015 - November 2024

It’s like I was seeing in grayscale and now I’m seeing in colour. – John Stokes, Managing Director of Real Ventures, about ❦ BENEFICENCE ❦.

TRU LUV’s core product is ❦ BENEFICENCE ❦, a futuristic framework for economics, business and the application layer that helps organisations and people thrive through and beyond the polycrisis by amplifying co-creativity, love and authenticity.

At TRU LUV I had the most fortunate experience to bring my own personal creative purpose to our world, bringing together my lifelong interests in emergent systems, relationships and states of mind. As parts of ❦ BENEFICENCE ❦, we invented a potential new economic system, emergent economics, as a healthier extension of capitalism; a new organisational model, the beneficent organisation, that integrates soft skills in more concrete ways, bringing them up to the same level of understanding and respect as technical skills; and a new design framework for interactive technology, beneficent design, as a healthier extension of gamification. We applied beneficent design to the ways we explore our intrigues, discover our purpose, collaborate together and ultimately the ways we share what we love.

AI Lead, Ubisoft Montreal

April 2008 - August 2015

I led cross-functional technical teams of programmers (engine, graphics, AI, gameplay, UI), game designers and testers on both AAA and experimental projects and co-founded Ubisoft’s first DEI initiative.

In my roles at Ubisoft I deepened my special focus on emergent systems and large-scale collaboration. I worked on projects involving over 1000 people to three people. Among other topics, my teams were responsible for large-scale, emergent systems for collaboration. Coordinating different teams and projects, I learned to notice where innovation was amplified and where it was stifled. I began to think about how to apply emergent systems thinking to cocreativity.

AI Programmer, Pandemic Studios

October 2006 - January 2008

For an open-world action-adventure comic book licence game on XBOX 360 and PC (cancelled), I designed and implemented a 3D ground-based pathfinding system to support complex NPC navigation such as climbing and leaping; implemented NPC behaviours; and ported a particle system from another engine.

At Pandemic, I had the opportunity to further explore my interest in emergent systems design, exploring algorithms such as GOAP. Comparing and contrasting Pandemic and Relic helped me see abstract team dynamics and I began to take an interest in team management.

Programmer, RElic Entertainment

February 2003 - October 2006

For real-time strategy games on PC, I supported designers working iteratively by first prototyping and then finalising their systems and features. For Company of Heroes, I played a foundational and key role in the player AI, squad AI, various gameplay systems, UI library and UI tool. This was the first use of squad AI in an RTS. I ported the UI library and tool over to the Dawn of War team and debugged their gameplay systems for ship. I also contributed to a cancelled project.

At Relic, I first discovered my interest in emergent systems and algorithmic collaboration. Our AI systems created emergent behaviour through a multilayered solution of multiple forms of planning as well as opportunism, teaching me to be both careful and flexible also.

Additional Activities